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Phil Kuzmicz
Jun 7, 20241 min read
Project Titan - Game Art Jam
It was a blast to work on Project Titan over the last couple of months. It reignited my love of game dev, which had been dormant for...
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Phil Kuzmicz
Feb 5, 20242 min read
Preparing Meshes for Nanite: Separating Translucent Materials Automatically Inside Unreal Engine
Preparing models for game engines has always involved a bit of work for things like creating lightmap UVs, baked normal maps, and LODs....
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